void CCSGameRules::StartTerroristTimeOut( void )
{
if ( m_bTerroristTimeOutActive || m_bCTTimeOutActive )
return;
if ( m_nTerroristTimeOuts <= 0 )
return;
m_bTerroristTimeOutActive = true;
m_flTerroristTimeOutRemaining = mp_team_timeout_time.GetInt();
m_nTerroristTimeOuts--;
m_bMatchWaitingForResume = true;
UTIL_ClientPrintAll( HUD_PRINTCENTER, "#SFUI_Notice_Match_Will_Pause" );
}