sv: Lag comp - full interp info doesn't match target time, using target time instead.
sv: Running lag compensation for player 鍚杶鍦熻眴鏋?cmd 451 tick 2262
Timing info
sv tick = [ #2262 + 0.000 ] (35.344) engine latency = [ #2 + 0.865 ] (0.045), net latency = [ #1 + 0.344 ] (0.021), net-latency-based target time = [ #2260 + 0.656 ] (35.323)
cmd time = [ #2256 + 0.860 ] (35.263), player lerp amount = [ #0 + 0.000 ] (0.000)
cmd target time = [ #2255 + 0.860 ] (35.248), diff from latency time = [ #4 + 0.796 ] (0.075)
interp target time = [ #2254 + 0.860 ] (35.232), diff from cmd time = [ #1 + 0.000 ] (0.016)
Lag comp interp info
cl 0.860
s0 [ #2254, #2255, 0.000 ]
s1 [ #2255, #2256, 0.000 ]
35.359375 Long frame (WarmupPeriod): 32.33ms elapsed, 31.64ms sim time, 1 ticks, 2263..2263.