【代码赏析】SteamWorks 获取玩家真实游戏时长 代码鉴赏

我不当学长 管理员组 9月前 456

应用场景:

  • 有很多社区服会对玩家真实游戏时长有要求,那么如何才能获取到这个信息呢?

代码分享:

下面的代码就可以实现类似的功能,注要依靠SteamWorks拓展以及steamAPI来完成这样的功能

void RequestHours(int client, char[] auth) {
    Handle request = CreateRequest_RequestHours(client, auth);
    SteamWorks_SendHTTPRequest(request);
}

Handle CreateRequest_RequestHours(int client, char[] auth) {

    char request_url[512];
    char s_Steamapi[256];
    g_cSteamAPI.GetString(s_Steamapi, sizeof(s_Steamapi));

    Format(request_url, sizeof(request_url), "http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=%s&include_played_free_games=1&appids_filter[0]=730i&steamid=%s&format=json", s_Steamapi, auth);
    Handle request = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, request_url);

    SteamWorks_SetHTTPRequestContextValue(request, GetClientUserId(client));
    SteamWorks_SetHTTPCallbacks(request, RequestHours_OnHTTPResponse);
    return request;
}

public int RequestHours_OnHTTPResponse(Handle request, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode, int userid) {

    if (!bRequestSuccessful || eStatusCode != k_EHTTPStatusCode200OK) {
        PrintToServer("[SUMMER-SOLDIER, NonPrimeKicker]==>  HTTP Request to fetch Client's Profile data failed!");
        delete request;
        return;
    }

    int client = GetClientOfUserId(userid);

    if (!client) {
        delete request;
        return;
    }

    int bufferSize;

    SteamWorks_GetHTTPResponseBodySize(request, bufferSize);

    char[] responseBody = new char[bufferSize];
    SteamWorks_GetHTTPResponseBodyData(request, responseBody, bufferSize);
    delete request;

    int playedTime = GetPlayerHours(responseBody);
    int totalPlayedTime = playedTime / 60;

    PrintToServer("[SUMMER-SOLDIER, NonPrimeKicker]==> Total CSGO play hours of the user %d", totalPlayedTime);

    int minimumhours = g_cMinimumHours.IntValue;
    char message[512];
    g_cKickMsg.GetString(message, 512);

    if (!totalPlayedTime) {
        PrintToServer("[SUMMER-SOLDIER, NonPrimeKicker]==> Play hours of the user are Invisible");
        KickClient(client, "%s, You have Invisible Play hours, Try making your profile public and then retry",message);
        LogToFile(g_sLogs, "%L does not have the CSGO Licence and Unable to fetch CSGO play hours.", client);
        return;
    }

    if (minimumhours != 0) {
        if (totalPlayedTime < minimumhours) {
            PrintToServer("[SUMMER-SOLDIER, NonPrimeKicker]==> Unlicenced Client and Also not have enough CSGO play hours, Kicked");
            KickClient(client, "%s, You do not have enough CSGO Play hours to enter this server", message);
            LogToFile(g_sLogs, "[SUMMER-SOLDIER, NonPrimeKicker]==> %L does not have the CSGO Licence and Not enough CSGO play hours.", client);
            return;
        }
    }

    int tagEnabled = g_cTagEnabled.IntValue;
    char tag[128];
    g_cTag.GetString(tag, 128);

    if (tagEnabled) {
        PrintToServer("[SUMMER-SOLDIER, NonPrimeKicker]==> Unlicenced Client but has enough play hours, Allowed in server with non prime tag");
        CS_SetClientClanTag(client, tag);
    }
}



stock int GetPlayerHours(const char[] responseBody) {

    char str[8][64];
    ExplodeString(responseBody, ",", str, sizeof(str), sizeof(str[]));
    for (int i = 0; i < 8; i++) {
        if (StrContains(str[i], "playtime_forever") != -1) {
            char str2[2][32];
            ExplodeString(str[i], ":", str2, sizeof(str2), sizeof(str2[]));
            return StringToInt((str2[1]));
        }
    }
    return -1;
}

其中,需要你填写steamapiKey

获取方式:Steam 社区 :: Steam Web API 密钥 (steamcommunity.com)

在一个就是对应玩家的steamID 64位

最终你解析的会是一个json文件,解析的data是playertime_forever

参考:


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