///前言///
GO这里没有过多说明 (官匹)
因为我没看见官匹任何
本篇文章给那些喜欢打GO竞技玩家和小白以及高级GO老玩家的建议
我是一名来自上古时代的 CS玩家
我可以再本贴告诉CS1.5之前的版本 其实就存在官匹机制 那个时期还不存在社区服的概念
如果你想打好CSGO 只打竞技不打社区服 或只打官匹 建议先入手CS1.6
并且只在CS1.6中只参加5V5 竞技比赛 (目前很多社区服)
禁止参加其他玩法服务器
例如:
死斗模式
僵尸模式
混战模式 (特别标注)
你在CS1.6互联网上搜到的游戏服务器大多数是流氓服
如果你想在这里打比赛
(这里不做广告)
或你可以自己租服务器
//CS1.6官方参数//
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "force_centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "60"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "auto"
cl_crosshair_translucent "1"
cl_dlmax "512"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_min_ct "2"
cl_min_t "1"
cl_minmodels "0"
cl_mousegrab "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_sidespeed "400"
cl_updaterate "60"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "100.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
gl_vsync "1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_forward "1"
m_mousethread_sleep "10"
m_pitch "0.022000"
m_rawinput "0"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "Player"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_detailtextures "0"
sensitivity "3.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.800000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg
(服务器参不公开)
//界线//
服务器比赛参数 (标准) 只提供参考
mp_autokick "0"
mp_autoteambalance "1"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "5"
mp_consistency "1"
mp_decals "300"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "2"
mp_forcechasecam "2"
mp_freezetime "10"
mp_friendlyfire "1"
mp_kickpercent "1"
mp_limitteams "1"
mp_logdetail "3"
mp_logecho "0"
mp_logfile "1"
mp_logmessages "1"
mp_mapvoteratio "1"
mp_maxrounds "30"
mp_roundtime "1.75"
mp_startmoney "800"
mp_timelimit "0"
mp_tkpunish "0"
mp_winlimit "0"
allow_spectators "1"
decalfrequency "60"
edgefriction "2"
host_framerate "0"
log off
pausable "0"
sv_accelerate "5"
sv_aim "0"
sv_airaccelerate "10"
sv_airmove "1"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "0"
sv_cheats "0"
sv_clienttrace "1"
sv_friction "4"
sv_gravity "800"
sv_maxrate "1000000"
sv_minrate "30000"
sv_maxupdaterate "60"
sv_minupdaterate "60"
sv_maxspeed "320"
sv_proxies "1"
sv_send_logos "0"
sv_send_resources "1"
sv_stepsize "18"
sv_timeout "65"
sv_voiceenable "1"
sv_wateraccelerate "10"
sv_wateramp "0"
sv_waterfriction "1"
sv_voicecodec "voice_speex"
sv_voicequality "5"
sys_ticrate "10000"
(开服的人应该能看懂)
关于CS1.6VAC
该内容待更新
和CSGO完全不同检测方式
封禁列表与STEAM也略有不同
会显示 Valve封禁 在你的STEAM用户列表中
你不能再继续游玩该游戏所有社区服
非VAC保护除外
当你了解了以上这些
你可以尝试在CSGO
加入CS1.6的准星(标准)
去修复控制台上的那些未知指令
和控制台的报错
你打这个游戏就会非常轻松
回到CSGO游玩竞技时 你会变得非常轻松
前提你已经非常熟悉CS1.6手感和弹道了
//CSGO推荐参数//
fps_max 103
fps_max_menu 103
cl_interp_ratio 0
cl_interp 0
为什么是103?
我是为了锁在100帧
所以-3帧数 就自动到了100帧
正常掉3帧原因未知
经测试我修好了起源1的大部分报错以后 我设置的锁帧 实际上可以到达102
未修复控制台前 100FPS
实际上你们玩的服务器是400帧
但是帧数和刷新率实际上略有不同
游戏的最初设定也是100帧数上限
但是默认配置是60fps (早期)
所以打开‘’它的“ 方式是 物理进行同步
和原先系统 和游戏的实际运行帧数进行同步
而不是普通的开启关闭 垂直同步
那么算法需要大脑
tsnu=22+2,tsnt=34+3/22+2,tsnm=37+3/22+2,pwj=24+2/23+2,pwu=27+2,shau=42+4/42+2,sham=50+5/42+4,****=51+5/42+4,sgp=275+27/94+6,fra=213+21/200+19,iad=392+39/268+19,gru=348+34/326+29
CS1.6默认是 60FPS 标准最大100FPS
CSGO默认是 400fps 120 主菜单帧数
所以正确的算法是
tsnu=22+2,tsnt=34+3/22+2,tsnm=37+3/22+2,pwj=24+2/23+2,pwu=27+2,shau=42+4/42+2,sham=50+5/42+4,****=51+5/42+4,sgp=275+27/94+6,fra=213+21/200+19,iad=392+39/268+19,gru=348+34/326+29 为蓝本
60X0+1X120* >100*100 =interp= 0.1 interp_ratio =FPS*rate = 30000 x 3FPS LOSS
需要注意的是 我这里的算法不是单单的FPS
比如你想问那默认不久400帧吗
那你有一半这个帖子的内容你没看懂给
我说了 实际操作是400帧数 这里是说CSGO默认客户端 参数
但是这个400帧去掉 你重新算
CSGO地图加载包括你所能看见的 和走路 以及起源系统运行 雷达啊 和渲染 这里还要算上弹道的阔数值
实际上只有100帧 但是可以换算最大1000帧
如果你是开社区服的
你绝对不要在 服务器端server.cfg 更改 fps_max 这是更改实际帧数错误做法
希望看到这里你能看明白