// How much bounces before exploding
// -
// Default: "1"
sm_csn_bounces "1"
// Enable this plugin
// -
// Default: "1"
sm_csn_enable "1"
// How long will the flash stays in air before exploding
// -
// Default: "10"
sm_csn_flash_airtime "10"
// Disable the white screen from the flashbang
// -
// Default: "1"
sm_csn_flash_disable_blind "1"
// The speed given by the flashbang
// -
// Default: "750"
sm_csn_flash_kb_pushspeed "750"
// The Flashbang knockback radius
// -
// Default: "250"
sm_csn_flash_kb_radius "250"
// How long will the HE stays in air before exploding
// -
// Default: "10"
sm_csn_he_airtime "10"
// The speed given by the HE knockback
// -
// Default: "1500"
sm_csn_he_kb_pushspeed "1500"
// The HE grenade knockback radius
// -
// Default: "384"
sm_csn_he_kb_radius "384"
// Enable the grenades knockback
// -
// Default: "1"
sm_csn_kb_enable "1"
// Turn noblock on for players but allows grenade hitting
// -
// Default: "1"
sm_csn_player_collision "1"
// Add damages to the snowball
// -
// Default: "30"
sm_csn_snowball_damage "30"
// Enable unlimited freezing snowballs
// -
// Default: "1"
sm_csn_snowball_enable "1"
// Enable Grenade tails
// -
// Default: "1"
sm_csn_tails_enable "1"
// Enable the alternate trajectory system
// -
// Default: "1"
sm_csn_trajectory_enable "1"
// The base speed given to the grenade
// -
// Default: "1250"
sm_csn_trajectory_speed "1250"
Developper(不会翻译了)
/*
* Event on player hit by knockback
*
* @param int Player who got hit by the knockback
* @param int Entity which triggered the knockback
*/
forward int CSurfNades_OnPlayerHit(int client,int entity);
This forward is getting triggered when a Player is hit by a knockback (I use it to make the player drop the flag when it's hit by a flashbang. 翻译:当玩家被击退击中时,这个前锋会被触发(我用它来让玩家在被闪光弹击中时掉落旗帜。