// 0: Disable 1: Keep
// -
// Default: "1"
adv_weapon_cleaner_keep_map_weapons "1"
// How much weapons have to be spawned (including each players inventory) before intensifying remove delay.
// -
// Default: "100"
adv_weapon_cleaner_much_weapons "100"
// 0: Disable 1: Warn player 2: Kick player
// -
// Default: "1"
adv_weapon_cleaner_punishment "1"
// Time to wait before weapon gets removed when a player drops it.
// -
// Default: "20.0"
adv_weapon_cleaner_remove_delay "20.0"
// Reduced remove delay per weapon.
// -
// Default: "0.1"
adv_weapon_cleaner_remove_delay2 "0.1"
// How much weapons a player can spawn before all his weapons get removed.
// -
// Default: "50"
adv_weapon_cleaner_weapons_per_player "50"